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contra.c
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C/C++ Source or Header
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2000-04-04
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17KB
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459 lines
/***************************************************************************
Contra/Gryzor (c) 1987 Konami
Notes:
Press 1P and 2P together to advance through tests.
Credits:
Carlos A. Lozano: CPU emulation
Phil Stroffolino: video driver
Jose Tejada Gomez (of Grytra fame) for precious information on sprites
Eric Hustvedt: palette optimizations and cocktail support
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6809/m6809.h"
extern unsigned char *contra_fg_vram,*contra_fg_cram;
extern unsigned char *contra_bg_vram,*contra_bg_cram;
extern unsigned char *contra_text_vram,*contra_text_cram;
void contra_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( contra_fg_vram_w );
WRITE_HANDLER( contra_fg_cram_w );
WRITE_HANDLER( contra_bg_vram_w );
WRITE_HANDLER( contra_bg_cram_w );
WRITE_HANDLER( contra_text_vram_w );
WRITE_HANDLER( contra_text_cram_w );
WRITE_HANDLER( contra_K007121_ctrl_0_w );
WRITE_HANDLER( contra_K007121_ctrl_1_w );
void contra_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int contra_vh_start(void);
void contra_vh_stop(void);
WRITE_HANDLER( contra_bankswitch_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
bankaddress = 0x10000 + (data & 0x0f) * 0x2000;
if (bankaddress < 0x28000) /* for safety */
cpu_setbank(1,&RAM[bankaddress]);
}
WRITE_HANDLER( contra_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,M6809_INT_IRQ);
}
WRITE_HANDLER( contra_coin_counter_w )
{
if (data & 0x01) coin_counter_w(0,data & 0x01);
if (data & 0x02) coin_counter_w(1,(data & 0x02) >> 1);
}
static WRITE_HANDLER( cpu_sound_command_w )
{
soundlatch_w(offset,data);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0010, 0x0010, input_port_0_r }, /* IN0 */
{ 0x0011, 0x0011, input_port_1_r }, /* IN1 */
{ 0x0012, 0x0012, input_port_2_r }, /* IN2 */
{ 0x0014, 0x0014, input_port_3_r }, /* DIPSW1 */
{ 0x0015, 0x0015, input_port_4_r }, /* DIPSW2 */
{ 0x0016, 0x0016, input_port_5_r }, /* DIPSW3 */
{ 0x0c00, 0x0cff, MRA_RAM },
{ 0x1000, 0x5fff, MRA_RAM },
{ 0x6000, 0x7fff, MRA_BANK1 },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 }
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x0007, contra_K007121_ctrl_0_w },
{ 0x0018, 0x0018, contra_coin_counter_w },
{ 0x001a, 0x001a, contra_sh_irqtrigger_w },
{ 0x001c, 0x001c, cpu_sound_command_w },
{ 0x001e, 0x001e, MWA_NOP }, /* ? */
{ 0x0060, 0x0067, contra_K007121_ctrl_1_w },
{ 0x0c00, 0x0cff, paletteram_xBBBBBGGGGGRRRRR_w, &paletteram },
{ 0x1000, 0x1fff, MWA_RAM },
{ 0x2000, 0x23ff, contra_fg_cram_w, &contra_fg_cram },
{ 0x2400, 0x27ff, contra_fg_vram_w, &contra_fg_vram },
{ 0x2800, 0x2bff, contra_text_cram_w, &contra_text_cram },
{ 0x2c00, 0x2fff, contra_text_vram_w, &contra_text_vram },
{ 0x3000, 0x37ff, MWA_RAM, &spriteram },/* 2nd bank is at 0x5000 */
{ 0x3800, 0x3fff, MWA_RAM }, // second sprite buffer
{ 0x4000, 0x43ff, contra_bg_cram_w, &contra_bg_cram },
{ 0x4400, 0x47ff, contra_bg_vram_w, &contra_bg_vram },
{ 0x4800, 0x5fff, MWA_RAM },
{ 0x6000, 0x6fff, MWA_ROM },
{ 0x7000, 0x7000, contra_bankswitch_w },
{ 0x7001, 0xffff, MWA_ROM },
{ -1 }
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x0000, soundlatch_r },
{ 0x2001, 0x2001, YM2151_status_port_0_r },
{ 0x6000, 0x67ff, MRA_RAM },
{ 0x8000, 0xffff, MRA_ROM },
{ -1 }
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x2000, 0x2000, YM2151_register_port_0_w },
{ 0x2001, 0x2001, YM2151_data_port_0_w },
{ 0x4000, 0x4000, MWA_NOP }, /* read triggers irq reset and latch read (in the hardware only). */
{ 0x6000, 0x67ff, MWA_RAM },
{ 0x8000, 0xffff, MWA_ROM },
{ -1 }
};
INPUT_PORTS_START( contra )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )//marvins.c
/* 0x00 is invalid */
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x04, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 70000" )
PORT_DIPSETTING( 0x10, "40000 80000" )
PORT_DIPSETTING( 0x08, "40000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Sound" )
PORT_DIPSETTING( 0x00, "Mono" )
PORT_DIPSETTING( 0x08, "Stereo" )
INPUT_PORTS_END
static struct GfxLayout gfx_layout =
{
8,8,
0x4000,
4,
{ 0, 1, 2, 3 },
{ 0, 4, 8, 12, 16, 20, 24, 28 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &gfx_layout, 0, 8*16 },
{ REGION_GFX2, 0, &gfx_layout, 8*16*16, 8*16 },
{ -1 }
};
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3582071, /* seems to be the standard */
{ YM3012_VOL(60,MIXER_PAN_RIGHT,60,MIXER_PAN_LEFT) },
{ 0 }
};
static struct MachineDriver machine_driver_contra =
{
{
{
CPU_M6809,
1500000,
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
2000000,
readmem_sound,writemem_sound,0,0,
ignore_interrupt,0 /* IRQs are caused by the main CPU */
},
},
60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
10, /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
0,
/* video hardware */
37*8, 32*8, { 0*8, 35*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
128, 2*8*16*16,
contra_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
contra_vh_start,
contra_vh_stop,
contra_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
}
}
};
#if 0
/* bootleg versions use smaller gfx ROMs, but the data is the same */
ROM_LOAD( "g-7.rom", 0x00000, 0x10000, 0x57f467d2 )
ROM_LOAD( "g-10.rom", 0x10000, 0x10000, 0xe6db9685 )
ROM_LOAD( "g-9.rom", 0x20000, 0x10000, 0x875c61de )
ROM_LOAD( "g-8.rom", 0x30000, 0x10000, 0x642765d6 )
ROM_LOAD( "g-15.rom", 0x40000, 0x10000, 0xdaa2324b )
ROM_LOAD( "g-16.rom", 0x50000, 0x10000, 0xe27cc835 )
ROM_LOAD( "g-17.rom", 0x60000, 0x10000, 0xce4330b9 )
ROM_LOAD( "g-18.rom", 0x70000, 0x10000, 0x1571ce42 )
ROM_LOAD( "g-4.rom", 0x80000, 0x10000, 0x2cc7e52c )
ROM_LOAD( "g-5.rom", 0x90000, 0x10000, 0xe01a5b9c )
ROM_LOAD( "g-6.rom", 0xa0000, 0x10000, 0xaeea6744 )
ROM_LOAD( "g-14.rom", 0xb0000, 0x10000, 0xfca77c5a )
ROM_LOAD( "g-11.rom", 0xc0000, 0x10000, 0xbd9ba92c )
ROM_LOAD( "g-12.rom", 0xd0000, 0x10000, 0xd0be7ec2 )
ROM_LOAD( "g-13.rom", 0xe0000, 0x10000, 0x2b513d12 )
#endif
ROM_START( contra )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 64k for code + 96k for banked ROMs */
ROM_LOAD( "633e03.18a", 0x20000, 0x08000, 0x7fc0d8cf )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_LOAD( "633e02.17a", 0x10000, 0x10000, 0xb2f7bd9a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for SOUND code */
ROM_LOAD( "633e01.12a", 0x08000, 0x08000, 0xd1549255 )
ROM_REGION( 0x80000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e04.7d", 0x00000, 0x40000, 0x14ddc542 )
ROM_LOAD_GFX_ODD ( "633e05.7f", 0x00000, 0x40000, 0x42185044 )
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e06.16d", 0x00000, 0x40000, 0x9cf6faae )
ROM_LOAD_GFX_ODD ( "633e07.16f", 0x00000, 0x40000, 0xf2d06638 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "633e08.10g", 0x0000, 0x0100, 0x9f0949fa ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "633e09.12g", 0x0100, 0x0100, 0x14ca5e19 ) /* 007121 #0 char lookup table */
ROM_LOAD( "633f10.18g", 0x0200, 0x0100, 0x2b244d84 ) /* 007121 #1 sprite lookup table */
ROM_LOAD( "633f11.20g", 0x0300, 0x0100, 0x14ca5e19 ) /* 007121 #1 char lookup table */
ROM_END
ROM_START( contrab )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 64k for code + 96k for banked ROMs */
ROM_LOAD( "contra.20", 0x20000, 0x08000, 0xd045e1da )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_LOAD( "633e02.17a", 0x10000, 0x10000, 0xb2f7bd9a )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for SOUND code */
ROM_LOAD( "633e01.12a", 0x08000, 0x08000, 0xd1549255 )
ROM_REGION( 0x80000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e04.7d", 0x00000, 0x40000, 0x14ddc542 )
ROM_LOAD_GFX_ODD ( "633e05.7f", 0x00000, 0x40000, 0x42185044 )
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e06.16d", 0x00000, 0x40000, 0x9cf6faae )
ROM_LOAD_GFX_ODD ( "633e07.16f", 0x00000, 0x40000, 0xf2d06638 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "633e08.10g", 0x0000, 0x0100, 0x9f0949fa ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "633e09.12g", 0x0100, 0x0100, 0x14ca5e19 ) /* 007121 #0 char lookup table */
ROM_LOAD( "633f10.18g", 0x0200, 0x0100, 0x2b244d84 ) /* 007121 #1 sprite lookup table */
ROM_LOAD( "633f11.20g", 0x0300, 0x0100, 0x14ca5e19 ) /* 007121 #1 char lookup table */
ROM_END
ROM_START( contraj )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 64k for code + 96k for banked ROMs */
ROM_LOAD( "633n03.18a", 0x20000, 0x08000, 0xfedab568 )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_LOAD( "633k02.17a", 0x10000, 0x10000, 0x5d5f7438 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for SOUND code */
ROM_LOAD( "633e01.12a", 0x08000, 0x08000, 0xd1549255 )
ROM_REGION( 0x80000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e04.7d", 0x00000, 0x40000, 0x14ddc542 )
ROM_LOAD_GFX_ODD ( "633e05.7f", 0x00000, 0x40000, 0x42185044 )
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e06.16d", 0x00000, 0x40000, 0x9cf6faae )
ROM_LOAD_GFX_ODD ( "633e07.16f", 0x00000, 0x40000, 0xf2d06638 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "633e08.10g", 0x0000, 0x0100, 0x9f0949fa ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "633e09.12g", 0x0100, 0x0100, 0x14ca5e19 ) /* 007121 #0 char lookup table */
ROM_LOAD( "633f10.18g", 0x0200, 0x0100, 0x2b244d84 ) /* 007121 #1 sprite lookup table */
ROM_LOAD( "633f11.20g", 0x0300, 0x0100, 0x14ca5e19 ) /* 007121 #1 char lookup table */
ROM_END
ROM_START( contrajb )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 64k for code + 96k for banked ROMs */
ROM_LOAD( "g-2.rom", 0x20000, 0x08000, 0xbdb9196d )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_LOAD( "633k02.17a", 0x10000, 0x10000, 0x5d5f7438 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for SOUND code */
ROM_LOAD( "633e01.12a", 0x08000, 0x08000, 0xd1549255 )
ROM_REGION( 0x80000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e04.7d", 0x00000, 0x40000, 0x14ddc542 )
ROM_LOAD_GFX_ODD ( "633e05.7f", 0x00000, 0x40000, 0x42185044 )
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e06.16d", 0x00000, 0x40000, 0x9cf6faae )
ROM_LOAD_GFX_ODD ( "633e07.16f", 0x00000, 0x40000, 0xf2d06638 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "633e08.10g", 0x0000, 0x0100, 0x9f0949fa ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "633e09.12g", 0x0100, 0x0100, 0x14ca5e19 ) /* 007121 #0 char lookup table */
ROM_LOAD( "633f10.18g", 0x0200, 0x0100, 0x2b244d84 ) /* 007121 #1 sprite lookup table */
ROM_LOAD( "633f11.20g", 0x0300, 0x0100, 0x14ca5e19 ) /* 007121 #1 char lookup table */
ROM_END
ROM_START( gryzor )
ROM_REGION( 0x28000, REGION_CPU1 ) /* 64k for code + 96k for banked ROMs */
ROM_LOAD( "g2", 0x20000, 0x08000, 0x92ca77bd )
ROM_CONTINUE( 0x08000, 0x08000 )
ROM_LOAD( "g3", 0x10000, 0x10000, 0xbbd9e95e )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for SOUND code */
ROM_LOAD( "633e01.12a", 0x08000, 0x08000, 0xd1549255 )
ROM_REGION( 0x80000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e04.7d", 0x00000, 0x40000, 0x14ddc542 )
ROM_LOAD_GFX_ODD ( "633e05.7f", 0x00000, 0x40000, 0x42185044 )
ROM_REGION( 0x80000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "633e06.16d", 0x00000, 0x40000, 0x9cf6faae )
ROM_LOAD_GFX_ODD ( "633e07.16f", 0x00000, 0x40000, 0xf2d06638 )
ROM_REGION( 0x0400, REGION_PROMS )
ROM_LOAD( "633e08.10g", 0x0000, 0x0100, 0x9f0949fa ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "633e09.12g", 0x0100, 0x0100, 0x14ca5e19 ) /* 007121 #0 char lookup table */
ROM_LOAD( "633f10.18g", 0x0200, 0x0100, 0x2b244d84 ) /* 007121 #1 sprite lookup table */
ROM_LOAD( "633f11.20g", 0x0300, 0x0100, 0x14ca5e19 ) /* 007121 #1 char lookup table */
ROM_END
GAME( 1987, contra, 0, contra, contra, 0, ROT90, "Konami", "Contra (US)" )
GAME( 1987, contrab, contra, contra, contra, 0, ROT90, "bootleg", "Contra (US bootleg)" )
GAME( 1987, contraj, contra, contra, contra, 0, ROT90, "Konami", "Contra (Japan)" )
GAME( 1987, contrajb, contra, contra, contra, 0, ROT90, "bootleg", "Contra (Japan bootleg)" )
GAME( 1987, gryzor, contra, contra, contra, 0, ROT90, "Konami", "Gryzor" )